A VR experience can be a combination of:
VR is being used in film-making, education, training and games. It is a completely immersive experience, and can be a powerful empathy tool.
PC headsets are physically connected to a computer and provide the highest quality VR experience thanks to the power of the PC it is tethered to. Videos can be high resolution and interactivity and games graphics knows no limit.
Standalone VR is self contained, ie: stands alone without the need of a high-powered computer to run. It's mobile, easy to transport, and the hardware is more affordable for consumers.
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A selection of current PC headsets on the market:
Oculus Rift S
HTC Vive Pro 2
Playstation VR
A selection of current standalone headsets:
Oculus Quet 2
HTC Vive Focus 3
Please note that the experience of watching a 360° video inside a VR headset is significantly more immersive than watching a flat screen. These flat videos are only an impression of the true VR experience. Use your mouse to move the frame around and see the full 360° view.
In the first example, the actor is addressing the camera directly, in order to establish a relationship with the user. This is a tool that can be used in VR that helps the user feel like you're ‘really there.'
Here's an example of the camera placed in a scene, with the action happening around the space, requiring the user to turn their body in order to see all the action:
An example of what an experience looks like that has this functionality:
Like the first example, this second example shows how a 360° video can use interactivity to pose questions to the user. This example uses 2D graphics on top of 360° video.
This example includes 3D objects (clipboard and pen) as well 3D hands that are responsive to the movement of the user. Now the user can interact directly with objects in the environment.
In this example the user must use a mobile phone in order to advance through the experience. This example uses a 3D objects (phone) and 3D hands.
In this example, instead of using live-action footage, there is 3D computer generated environment. You'll see both and 3D environment and 3D characters that have been animated to talk, sit, stand and gesture. The interactivity in this scene is a puzzle, and a great tool for use in education resources.
In this example you'll see what happens when many elements blend together: Live-action footage, 3D environments, 3D characters and Interactivity in the form of a game.
In the top right corner you'll see the user playing the game. This is what it looks like from the outside; Nice and physical!
If you're interested in learning more about virtual reality or want to hash out an idea for your organisation, please get in touch. It's an exciting world in the VR space and it will take a bit of discovery to find out what is best for your organisation goals and budget.
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